You can increase the spell slot level by one for each additional charge you expend. Wand of Magic Missiles. Wand of Magic Missiles. On the one hand, the haste action says you can "use an object", and a staff is an object. I'll use the wand of magic missiles for example. This wand has 7 charges. If the gun dealt d6 or d8 it now deals d4 and never misses. For example, A 3rd level Magic Missile would do 42. Wand of Summon is useful, but it's more about forcing enemies to waste attacks/spells on the summons. Regardless though, wands are OP in BG1 due to low levels which means low saves and HP. Medallion of Thoughts: While wearing it, you can use an action and expend 1 charge to cast the detect thoughts spell (save DC 13) from it. Drops from Tartuccio in Old Sycamore Caves. Wand of Magic Missiles. Physical Description. If you're using the crafting rules in Xanathars, it would take you 10 weeks to craft a Wand of Fireballs and half of a week to craft a Wand of Magic Missiles (thanks to your Magic Item Adept class feature). You can only cast a spell and a cantrip in a turn with Quicken. Spellcasting. Wand of Magic Missiles. Round 1: use wand 1 (3 missiles) Round 2: fire free missile from wand 1 and use wand 2 (4 missiles) Round 3: fire free missile from wand 1 and wand 2 and use a 3rd level spellslot for magic missile for a total of 8 missiles. Source Core Rulebook pg. Wand of Manifold Missile: 1 missile per action. Magic missile is one of the best spells in the entire game. You can then either use the wand as like a handcrossbow doing 1d4 of force damage, but also attune which unlocks 7 charges to. Wands are usually made with the spell being made at the spells caster level. 257) states that the missiles strike more than one target at the same time: The darts all strike simultaneously . Its carrying capacity also limits it. It fires an exploding projectile that can be controlled by holding the ⚒ Use / Attack button and moving the cursor. Wand, uncommon. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. Treasure The skeleton wears two platinum rings (75 gp each) and clutches a wand of magic missiles in its bony fingers. Magic Missile (1st-Level Spell; Requires a Spell Slot). The missiles can target up to five creatures within 30 feet of the caster, or one creature within the same range. A Wand of Magic Missiles 5e is a magical item that shoots out up to five magical missiles that deals 1d4+1 force damage each. . your total cost would be: 1. If you remained neutral, you will meet Bdaah and Sootscale at the entrance to the hall. To explain this quickly and succinctly. Her spellcasting. Finally, he has two weapons — a wand of magic missiles and this greatsword: Winter’s Dark Bite. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. A wand of fireballs can hold up to seven charges. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. Without one or the other, only VS spells would be. Once expended the Necklace would be used. At a cost of 200 gold per two weeks (or shorter if you can get a helper or two), craft as many as you can. 10. Note that unlike the spell of magic missile, the wand's damage is a fixed 2d6. So if all 4 of you spend subsequent turns making tri-action casts of level 3 magic missile (+1 missile per action) then that's 16 base missiles (from wands) + ( 6 (from 3 action level 3 MM) * 4 (party members)) = 30 magic missiles per turn. 1 - Starting Point 2 - Your Tent 3 - Headman's TentOne caveat is if the wand's spell is not on a spell list you can access. The technical formula was 3 (1d4+1). If you like to pick pockets, gloves of thievery may be the perfect magic item for you. e. While holding it,. If you expend the wand's last charge, roll a d20. As far as I can tell it shouldn't do anything more than a 1st level wand apart from be more expensive. A few wands don't require spellcasting ability. At Higher Levels. While the Wand of Magic Missiles requires neither attunement nor a spellcaster user: If a magic wand states that a “prerequisite is to be a spellcaster, a creature qualifies if it can cast at least one spell using its traits or features, not using a magic item or the like. Even though it says it recharges every day, the wand actually recovers 1 charge every 4 seconds making this wand have effectively infinite charges. Spells like heal for a divine caster, or command for a control caster. Wand of Magic Missiles Rarity Uncommon Type Wand Sanity Category Combat Relevant Page Number 211 Price Range (per DMG) 101 - 500 gp Price (per Sane Prices) 8,000. The darts all strike simultaneously and you can direct them to hit one creature or several. If the attack roll scores a critical, the missile does 5d4 force. A wand of magic missiles can hold up to seven charges. However, you haven't destroyed the vampire yet. Magic Missile. Using all of this, each magic missile is going to deal 1d4+1+6 (int)+7 (prof)+1 (wand), for an average damage of 17. The Wand of Magic Missile is a wand. This wand has 7 Charges. Making Magic Missile 1d8+1d4+1 per missile, 8 damage on average. 2d4+2 Damage a day is so irrelevant. A typical wand has Armor Class 7, 5 hit points, hardness 5, and a break DC of 16. But there is a spell Magic Missiles which makes the target roll 3 concentration checks without any chance to avoid them, and you can get it from uncommon item Wand of Magic Missiles with 7 charges 1d7 of them recharging each day. . Chuck in a level 5 wand of manifold missiles and that's 15d4+15 auto damage for 10 rounds. They are 2 distinct and different actions. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. It regains 1d6 + 1 expended charges daily at dawn. It regains 1d6 + 1 expended charges daily at dawn. Allow the caster to spread out the extra damage however he wants. You can increase the spell slot level by one for each additional charge you expend. While holding. For 1 charge, you cast the spell as if you used a 1st-level spell slot, and you increase the spell slot level by one for each additional charge you spend. The darts all strike simultaneously, and you can direct them to. The best spells for wands are the spells you cast every day that aren't dependent on heightening. Magic missile (9th) 6,750 gp — 65-67: 06-07. Pearl of Power: For instance, the Wand of Magic Missiles description says: The wand regains 1d6 + 1 expended charges daily at dawn. This wand has 7 charges. 196, also in the online Basic Rules) says this: If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. At Higher Levels: When you cast this spell using a spell slot of 2nd. Wands. The wand has a range of 30 feet, allowing it to be used both in close-quarters combat and from a distance. (Of course, how many missiles are actually shot out by a one-action Magic Missile spell depends on what level it's been heightened to)With the wand in hand, its wielder can use an action to fire the magic missile spell from the wand-no components required-and expend 1 to 3 of the wand’s charges. For 1 charge, you cast the 1st-level version of the spell. In Shattered Pixel Dungeon, wands have been changed to be identified on sight due to each wand having a unique sprite, but the number of charges are no longer auto-identified when they've all been expended. For 1 charge, you cast the 1st-level version of the spell. The wand regains 1d6 + 1 expended charges daily at dawn. Specific parts of a creature can't be singled out. A Barbarian can’t cast while raging, but a wand says you can. Wands With Damaging Spells. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell. I'd move the damage to regular magic missile damage, just steal the mechanics from wand of magic missiles. Lightning does very solid damage and has very good scaling, especially when compared to most other damage dealing wands. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Yes they can. This wand has 7 charges. The wand is more powerful, but only on day one of the adventure, and only with very low level wizards. The potion is giving the spell effect, NOT YOU. As there are probably more Barbarians than there are Wands of Magic Missiles (per the Shilmista Deproliferation Agreement of 1361), the wand’s rule. To explain this quickly and succinctly. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Unless you're facing 4+ casters all concentrating at once, then you might upcast. You can increase the spell slot level by one for each additional charge you expend. For 1 charge, you cast the 1st-level version of the spell. This wand has 7 charges. watabou. Beating the 3rd boss and having the beginning MM wand and a +1 wand from the wizard; makes the empower effect much less OP>. Magic Missile Wand Effects: Same as the spell of Magic Missile, has a range of 14 squares, can be used by any class. hi guys, I added a wand of magic missiles to one of my characters but in the item description the spell magic missile is in bold but is not linked to the spell description. Wand, Spell Trigger, and UMD citations all withstanding and agreed upon, using the wand is a standard action. The wand regains 1d6 + 1. So if they want to cast it to cast a 5th level MM, they use. Magic Missile also upcasts really well with Bloodletting Focus, since not only do you get more missiles but the extra damage given to each missile increases as well. If we are to take this as an exclusive list, then the answer is no, because using a magic wand is not on that list - but doing so would have other somewhat weird consequences, like your Baboon being unable to open doors (Use An Object), which I have a hard time imagining is an intended consequence of the description; On the other hand,. You can increase the spell slot level by one for each additional charge you expend. (Gold pieces, money, weapons, etc. RESPONSE TO OP'S EDIT: If an item says you can use an action to cast a spell, you don't have to provide the components unless it says you do. 0. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. Wand of Magic Missiles. Compendium - Sources->Van Richten’s Guide to Ravenloft. As long as total spell level doesn't exceed 4 it can be placed in a wand. Go down into the cellar and a wizard will create some illusion bad guys and an. It is also fun to play with, if you enjoy relaxing, rune options and a good light show, try out this build while the season lasts. I believe that the Wand of Magic Missiles does not require attunement and the Wand of Lightning Bolt can only be attuned by an arcane spellcaster. You can also cast it at a higher level if you use an extra charge for each level after 1st. 211. You send a dart of force streaking toward a creature that you can see. Magic Items. A wand that runs out of charges is just a stick. The darts all strike simultaneously, and you can direct them to hit one creature or several. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. A wand of hold person is usable by either, regardless of who crafted it (2nd level for cleric, 3rd for wizard). Crafting an item costs 1/2 its sale price, and half that again to repair gets us 500(max price) × 1/2(craft price) × 1/2 (repair) = 125gp. Magic Missile Barrage (4e Power) 4e Creatures 4e Classes 4e Races and Race Variants 4e Other. Wand of Manifold Missiles (1st Level) This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Depends on whether or not you use the rules from the DMG or the updated rules from Xanathar's Guide to Everything. Making a powerful wand—like a wand of magic missiles that, when activated, spews five missiles instead of one—means creating the wand of magic missiles so that it possesses a higher caster level. I see all those wands you have to use the empower ability. g. The number of charges can vary anywhere from 10-50. Magic Missile is pretty decent, hardly game-breaking. 0. This wand has 7 charges. You can increase the spell slot level by one for each additional charge you expend. Fans will love these DIY Harry Potter Wands! They light up making the ultimate wizard prop. Strong evocation; CL 13th; Craft Staff, chain lightning, fireball, ice storm, magic missile, shatter, wall of force; Price 65,000 gp. This means all interactions with spell casting still apply, such as the 1 spell per turn. The Wand of Magic Missiles is a powerful magical item that can be a great asset to any party of adventurers. The best use of Magic Missile is forcing concentration saves, and Wand of Magic Missiles lets you cast the spell without a spell slot. For the nonmagical kind, take a look at the Adventuring Gear table in the Player's Handbook (p. You can increase the spell slot level by one for each additional charge you expend. This wand has 3 charges. While holding this wand, you can use an action to expend 1 or more of its charges to cast magic missile . Gauntlets of Ogre Power has some non-combat applications like arm wrestling, climbing, and temporarily loaning them to kobolds participating in Kobold Fight Club for a laugh. You choose the target for each missile individually. You can then either use the wand as like a handcrossbow doing 1d4 of force damage, but also attune which unlocks 7 charges to. The wand of magic missile is a wand that appears in NetHack . Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Wand of Magic Missiles - This wand has 7 charges. A tiny creature in dnd 5e with a Strength of 4 is 30 lb. 2) Rolling to hit and/or damage does not count as casting the spell. Wands are simpler: They are standard magic items, with standard activation procedures. Looks like a good run. The Crossbow Expert Feat requires that the player make an Attack action with a 1-Handed Weapon. She can expend 1 charge to cast the 1st. Maybe that. Wand of Magic Missiles: This wand discharges magic missiles similar to those of the 1st-level wizard spell of the same name. For 1 charge, you cast the 1st-level version of the spell. Hello all! After seeing the Frost Staff video on youtube from. Spoilers. Blast spells aren't great since wands tend to lag being in spell level, and so their damage can soon. For instance, the Wand of Magic Missiles description says: The wand regains 1d6 + 1 expended charges daily at dawn. 10. worlok777. We had a fighter who was the best mage in the party because of it. 597 4. For. Strong evocation; CL 13th; Craft Staff, chain lightning, fireball, ice storm, magic missile, shatter, wall of force; Price 65,000 gp. Fireball is VSM. Wand of Magic Missile I is a level 1 Scroll from the Evocation school. " Finally, he says: "Arcane Firearm doesn't prohibit or require using a magic item. According to Sage Advice, the damage is calculated only once, meaning this would apply to each missile. Spending 1 charge equals casting the 1st-level MM. Note that other wands do break invisibility depending on what they do. " DESCRIPTION. The wand has an initiative modifier of +3, and each missile costs one charge. Tips For Using A Wand Of Magic Missiles 5e Effectively • Try aiming for multiple targets at once; this will maximize your chances of dealing damage without having to expend. One charge will cast the base (first level) version of the spell; every. The Magic Missiles from the Wand of _____ would still not get the d8 since Magic Missile is not an Artificer spell. In the 2e DMG check out tables 92-94. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the. No, you cannot use multiple charges from a Wand of Magic Missiles in one round. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. It also allows casting of Magic Missile spell. Wand Of Magic Missiles Uncommon, Dungeon Master's Guide pg. Wand, uncommon. I am not even sure how these exceptions work - or how many others exist. The following sections are an item reference for the game: attributes and, for magic items, where they can be found. The Magic Circle, by John William Waterhouse (1886), portrays a woman using a wand to create a ritual space. It has up to seven charges and can be used to shoot magical bullets at enemies. Yes, wands have limited charges. One charge is used every time you use the wand (unless the item description says that it uses more charges). Orb of Dragonkind; Magic Items by RarityA caster level 3 Wand of Magic Missiles will fire fewer missiles and do less damage then a Wizard casting their prepared Magic Missiles at level 10. Wand of Magic Missile II is a Wand in Pathfinder: Wrath of the Righteous . 5e Spell. Emphasis mine. For 1 charge, you cast the 1st-level version of the spell. This wand has 7 charges. Wand of Magic Missiles; 4e Powers and Rituals. Wand of Magic Missiles (uncommon) – This is a famous wand that allows you to cast the spell magic missile with the use of one charge. The old version got all that and more: Item bonus from Staff of Ruin/Bracers of the perfect shot/Goblin Totem weapon. In total, it can put out 21d4+21 damage on its own with 7 1st. A rare few are metal, glass, or even ceramic, but these are quite exotic. This is why an arcane focus should mean something to your character. Wrath of the Righterous. You create three glowing darts of magical force. The correct pricing for an item of infinite magic missiles would be as follows: spell level (1) x caster level (1, 3, 5, 7, or 9) x 2000gp. View Cart; Help; Pathfinder . Just ask your DM if your spellcasting focus can be a mystical firearm and boom, you can cast all your spells with it. Gun fires magic missile. The Magic Missile (PHB) spell creates 3 darts that automatically do 1d4+1 damage to up to three targets at level 1 and makes an additional dart for each level following. Specific parts of a creature can’t be singled out. Wand of Magic Missiles. 5e Epic Spell) Issacs Magic Missile Storm (3. At the end of each of the target's turns. The wand is a renewable source, as a charge of 1d6 +1 reoccurs every morning. This wand has 7 charges. The Caster Level (CL) would determine the power of the spell that can be released by the wand. 211. Gadrille. Get a wand of magic missles or make one, or 3. Estimated Value (Sane Cost Guide): 8,000 gp DMG Value: 101 gp - 500 gp This wand has 7 charges. Long versions of wands are often styled in forms of staves or sceptres, which. It was used by various characters in the Forgotten Realms. The dex mod is applied as normal. Escaped Clone in Irenicus's Dungeon 2nd Floor Wand of Cloudkill Key Wand of Fire Key Wand of Frost Key Wand of. What is the class of the character trying to attune to it? #1. I have heard of some (possible?) exception-examples: Sorcerers can double range (once?), a familiar using a wand of magic missiles might work (range?). May 15, 2015, 06:35 pm. One charge will cast the base (third level) version of the spell; every additional charge. Description [edit | edit source]. On Magic Item creation, in part, says, "A creator can create an item at a lower caster level than her own, but never lower than the minimum level. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its Charges to cast Jim’s Magic Missile spell. The wand regains 1d6 + 1 expended chargesJim's Magic Missile. Found on the second floor of Gaelan Bayle's home. A rare few are metal,. However, eldritch blast does proc it because it has multiple. Wand of Magic Missile II. Wand of Magic Missile allows its wielder to cast magic missile, a non-cantrip spell, using an action. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. The wand has 7 charges and recovers 1d6+1 charges at dawn. That same character could make a +1 weapon (another uncommon item), no particular spell required. The wand of magic missiles demands that you forego an action in combat to use it, a hefty price that even low level characters struggle to justify for a spell. Then my dm suddenly decided we would be doing Pf2 instead (which is good I like it more anyway). You do whatever the GM feels like. She can expend 1 charge to cast the 1st-level version of the. The wand regains 1d6 + 1 expended charges daily at dawn. Walrus Pro. Each dart can target a creature of your choice that you can see within range. Forget reserve feats and spells per day, just throw a BFC spell in every encounter and spam magic missile. WandOfMagicMissile". While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. So if your fighter doesn't want to let that mage on the other side of the room get mirror image up, they can fire off a magic missle with a good chance to disrupt their spell and then go running in before they can cast another spell. . Micro missiles are equivalent to 3 wands of magic missiles roughly assuming multiple rests per day. Wands. But not ones with requirements like being a spellcaster that it does not fulfill (for example, the wand of fireballs). Wands of Magic Missiles are wands that produce a similar effect to the spell in the wizard spellbook. Yes. A dart deals 1d4 + 1 force damage to its target. However, this is not a problem for most items. 这些战利品包括:一支 魔法飞弹魔杖wand of magic missiles(8发),一柄 侦测陷阱魔杖wand of trap derection(29发),一柄 幻象魔杖wand of illusion,一柄 照明魔杖wand of illumination(24发),以及一柄 恐惧魔杖wand of fear(10发)。 然而,这些魔杖受到了保护。Edit: Well, yes that casting Wand of Manifold Missiles will allow you to Unleash Psyche. Wands that can act as damage-dealing supplements are extremely useful additions to the artificer's arsenal. Magic Items. This means it will take 5 days of preparation. The missile causes 1d4+1 points of damage. The assistant must succeed in an Arcana check versus 10. Spellcasting. Magic Missile is good because it auto-hits, not because it does a lot of damage. Most wands are wood, but some are bone, metal, or even crystal. #20. The defining trait of magic weapons is their consumption of mana upon every use. 5 per magic missile, a minimum damage of 16, and a maximum damage of 19. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. As for Tarnesh - Minor Lalroch's Drain + Wand of Magic Missiles + arrows. Each dart. spell. items. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. Also a cleric with the Fire domain could use a wand of fireball. You create three glowing darts of magical force. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Wand of Magic Missiles: While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Basic Information Type Magic Wand Source Source Book Dungeon Master Guide Wand of Magic Missiles: This wand discharges magic missiles similar to those of the 1st-level. A creature that isn't attuned to a magic item cannot use the magic properties of said item. On a 1, the wand crumbles into ashes and is destroyed. Lightbringer: +1 Mace of Lathander that can be made to glow as if a torch does and deal an extra 1d6 radiant to undead while glowing. As a focus, the Wand of Magic Missile can be used. Wand of Magic Missiles grants you the ability to cast Magic Missile. I still remember the Imp I had who flew around invisibly and used the wand, along with some beads of force he was the quite the little Imp to reckon with. Magic weapons come in two primary types: staves and wands. Wand of Magic Missile is great for non mages as a means to disrupt enemy mages, note that you can still attack after firing the wand off. The Fire Rune is best for max damage, however at t16 pick any rune on Magic. Magic missile is definitely a wand worth upgrading to around +6, since that effectively boosts your other wands also to +6. Fire. That one belt that activates magic missiles from Ebberon. Learn about its history, value, appearance, and notable owners. Wand of Magic Missiles: 1,000: Wand of the War Mage +1: 1,000: Weapon. A wand of magic missiles is an Uncommon item, which, according to the DMG, is worth between 101gp and 500gp, avg ~300. Check out our new Kickstarter with amazing handouts for all the 300 most iconic magic items in 5E D&D! 1. If they're using their bonus action for a spell that turn, this isn't allowed. After you cast the spell, an additional missile or missiles are released from the. But in general unless otherwise specified, any creature can use a magic item. ago. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you. 3d4+3 isn't much stronger than a cantrip from a level 5 or 10 caster. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Magic weapons. Evocation wizard + hexblade warlock is the best option imo. The Gatewarden asks you if you want to practice some mass combat, do it. Fire 9 missiles per turn until you're out of wands. No magical experience required; casts at a variety of spell levels; rechargeable; impress your friends; The wand is crafted of finely silvered and gilded steel with a beautiful blue crystal at the end. Note the bolt can bounce off walls (not doors, though) come back and hit the player - therefore, extreme care should be taken when doing this on a narrow corridor. One charge will cast the base (first level) version of the spell; every additional charge. --. Level 2 - Irenicus' Bedroom. The Wand of Magic Missiles in the DMG for 5th Edition is the same as that except no restriction on how many charges can be expended at the same time. In the hands of most casters, it deals substantially more damage than a crossbow. While you hold this wand, you can use an action to expend 1 to 3 of its 7 charges to cast the magic missile spell without using any components. Each dart unerringly strikes one creature Dzaan can see within 120 feet of it, dealing. Other possible items that are fun for familiars are Necklace of Fireballs, Eversmoking Bottle, or my favorite, Apparatus of. This wand has 7 charges. The wand will still identify itself after a sufficient amount of use. A wand of magic missiles is a wand that can cast the Magic Missile spell. Generally speaking, scrolls are just way better! 2. Same as the spell of Fireball. 7. A Wand of Magic Missiles is a wand in all games of the Baldur's Gate series that's filled with up to one hundred Magic Missiles of which – opposed to the spell – one will be fired per use. Then he took a level of monk and quit wearing armor. Note: There are some specific instances of this wand that use different item codes and. A wand of magic missile will do 2d6 damage to monsters when zapped. ago. Thats the must, then build for. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. lasalle202 • 4 yr. For 1 charge, you cast the 1st-level version of the spell. Wands of magic missiles will, when "z"apped, allow the player to shoot a bolt in any of the eight directions surrounding them. Paying a little more than two and a half wands worth to eliminate all of those drawbacks is not a good price point, IMO. Best mage in the party ever. One’s a class rule and the other is a magic item rule. 5 times per day, and despite being a 1 action spell that certainly doesn't do the most damage in the world, I'd have to argue that MM's guaranteed damage is a lot more powerful than a point or 2 of. Wand of Magic Missiles: While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. You can increase the spell slot level by one for each additional charge you expend. Specific parts of a creature can’t be singled out. Under most circumstances, the Magic Missile spell has a range of 120'. This wand has 7 charges and regains 1d6+1 expended charges each dawn. While you hold this wand, you can use an action to expend 1 to 3 of its 7 charges to cast the magic missile spell without using any components. This is a VERY good item for two reasons: Can’t miss and Force damage. Whoever got it won't be selling it for "you can make a wand of magic missiles with this" price. For a more direct parallel, Wand of Magic Missiles is also an uncommon, requires no attunement, and can cast a L1 spell an average of 4. But if you use the XGtE, then it's up to your DM to come up with a material component. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Found in Jamandi Aldori's Mansion. it's like saying red items shouldn't be usable, so the wand of magic missiles shouldn't be usable by anyone because of its color. You follow the steps the magic item provides. so odds are you probably won't be getting one. The wand has an initiative modifier of +3, and each missile costs one charge. The multiple missiles are treated as area effect, you can hit X targets within range, where X is the number of missiles. Alternatively you can use borderline cheese - let him cast Horror, then move outside his line of sight and try to hide in shadows. One charge is used every time you use the wand (unless the item description says that it uses more charges). Wand of Binding; Wand of Enemy Detection; Wand of Fear; Wand of Fireballs; Wand of Lightning Bolts; Wand of Magic Detection; Wand of Magic Missiles; Wand of Paralysis; Wand of Polymorph; Wand of Secrets; Wand of the War Mage, +1, +2, or +3; Wand of Web; Wand of Wonder; Artifacts.